Use Condition Bands, Not Vague Near-Mint Language Japanese cards often have strong print quality, but condition still varies
Since you cant get lifes, the effects that replace getting and losing life dont work

Filters (All by default) Explore Maximum Gold rankings Top 25 best cards in Maximum Gold #1 Blue-Eyes White Dragon Maximum Gold Premium Gold Rare #MAGO-EN001 1st Edition 30d -10.3% 0.6/dayStrong Vol - $26.24 18 sold (30d) #2 Dark Magician Maximum Gold Premium Gold Rare #MAGO-EN002 1st Edition 30d -11.2% 0.6/dayStrong Vol - $15.17 19 sold (30d) #3 Dimensional Prison Maximum Gold Rare #MAGO-EN158 1st Edition 30d +2.4% 3.2/dayMod Vol - $9.56 96 sold (30d) #4 Red-Eyes Black Dragon Maximum Gold Premium Gold Rare #MAGO-EN003 1st Edition 30d +17.2% 1.6/dayStableVol - $7.08 49 sold (30d) #5 Magical Meltdown Maximum Gold Rare #MAGO-EN152 1st Edition 30d +382.8% 8.6/dayStrong Vol - $6.18 259 sold (30d) #6 Ash Blossom & Joyous Spring Maximum Gold Premium Gold Rare #MAGO-EN011 1st Edition 30d -13.7% 0.5/dayStrong Vol - $6.16 16 sold (30d) #7 Super Polymerization Maximum Gold Premium Gold Rare #MAGO-EN047 1st Edition 30d +7.4% 2.2/dayStrong Vol - $5.34 67 sold (30d) #8 Elemental HERO Stratos Maximum Gold Premium Gold Rare #MAGO-EN004 1st Edition 30d +8.1% 1.6/dayStrong Vol - $5.05 49 sold (30d) #9 Ash Blossom & Joyous Spring (Alternate Art) Maximum Gold Premium Gold Rare #MAGO-EN011 1st Edition 30d -12.5% 0.6/dayStrong Vol - $4.89 18 sold (30d) #10 Parlor Dragonmaid Maximum Gold Premium Gold Rare #MAGO-EN023 1st Edition 30d +2.1% 0.9/dayStrong Vol - $4.41 26 sold (30d) #11 Droll & Lock Bird Maximum Gold Premium Gold Rare #MAGO-EN006 1st Edition 30d -16.0% 0.6/dayStrong Vol - $4.20 19 sold (30d) #12 Infinite Impermanence Maximum Gold Premium Gold Rare #MAGO-EN052 1st Edition 30d -10.2% 1.0/dayStrong Vol - $3.52 30 sold (30d) #13 Ghost Belle & Haunted Mansion (Alternate Art) Maximum Gold Premium Gold Rare #MAGO-EN012 1st Edition 30d -2.6% 0.5/dayMod Vol - $3.35 15 sold (30d) #14 Harpie's Feather Duster Maximum Gold Premium Gold Rare #MAGO-EN042 1st Edition 30d -5.8% 0.8/dayStrong Vol - $3.25 23 sold (30d) #15 Sky Striker Ace - Kagari (Alternate Art) Maximum Gold Premium Gold Rare #MAGO-EN038 1st Edition 30d -3.9% 1.1/dayStrong Vol - $3.22 33 sold (30d) #16 Ghost Belle & Haunted Mansion Maximum Gold Premium Gold Rare #MAGO-EN012 1st Edition 30d +13.4% 0.4/dayStrong Vol - $3.12 13 sold (30d) #17 Linkuriboh Maximum Gold Rare #MAGO-EN135 1st Edition 30d -2.0% 2.4/dayMod Vol - $2.99 72 sold (30d) #18 Solemn Judgment Maximum Gold Premium Gold Rare #MAGO-EN051 1st Edition 30d +25.0% 0.2/dayStrong Vol - $2.80 7 sold (30d) #19 Cyber Dragon Infinity Maximum Gold Premium Gold Rare #MAGO-EN033 1st Edition 30d -1.6% 0.9/dayStrong Vol - $2.43 26 sold (30d) #20 Mistaken Arrest Maximum Gold Rare #MAGO-EN080 1st Edition 30d -8.0% 0.2/dayStrong Vol - $2.30 7 sold (30d) #21 Buster Blader, the Dragon Destroyer Swordsman Maximum Gold Rare #MAGO-EN101 1st Edition 30d -6.5% 1.4/dayStrong Vol - $2.29 43 sold (30d) #22 Shared Ride Maximum Gold Rare #MAGO-EN079 1st Edition 30d -25.8% 0.5/dayStrong Vol - $2.16 15 sold (30d) #23 Nibiru, the Primal Being Maximum Gold Premium Gold Rare #MAGO-EN019 1st Edition 30d -45.1% 0.4/dayStrong Vol - $2.14 12 sold (30d) #24 Called by the Grave Maximum Gold Rare #MAGO-EN156 1st Edition 30d +37.1% 0.9/dayStrong Vol - $1.96 28 sold (30d) #25 Darklord Ixchel Maximum Gold Rare #MAGO-EN106 1st Edition 30d -1.0% 0.3/dayStrong Vol - $1.90 8 sold (30d) Top 10 at a glance Blue-Eyes White Dragon $26.24 Dark Magician $15.17 Dimensional Prison $9.56 Red-Eyes Black Dragon $7.08 Magical Meltdown $6.18 Ash Blossom & Joyous Spring $6.16 Super Polymerization $5.34 Elemental HERO Stratos $5.05 Ash Blossom & Joyous Spring (Alternate Art) $4.89 Parlor Dragonmaid $4.41 All Yu-Gi-Oh

Removing any nonland permanent is an effect that should be well sought after, and Minimus Containment does it nicely
Other decks are much more limited to carrying certain types of cards to function
Build a Deck That Can Participate Commander gives you plenty of room to be creative, but your deck still needs the basics: Lands, ramp, card draw, interaction, and some kind of plan for actually winning